TorqueScript  0.2
Classes | Typedefs | Enumerations | Functions | Variables
TorqueScript Namespace Reference

Classes

class  CodeBlock
 A CodeBlock defines a piece of executable code generated from a single input (Ie. a file). This includes global executable code and subroutines, datablocks, etc. More...
 
class  Compiler
 Primary compiler class. This class is an AST visitor that walks the AST tree generated by a AST::ASTBuilder instance to generate an InstructionSequence instance. More...
 
class  ConsoleObjectDescriptor
 
struct  TypeInformation
 
class  ConsoleObject
 Base class for object instances recognized by the interpreter. These object instances may contain member fields addressable the interpreter as well as tagged fields which are arbitrarily mapped values. More...
 
struct  TypeInformation< ConsoleObject >
 
class  ConsoleObjectRegistry
 
struct  LoopDescriptor
 
struct  ObjectInstantiationDescriptor
 Struct describing a tree of console object initializations. More...
 
struct  ExecutionScopeData
 
class  ExecutionScope
 A specific scope of execution - this is used to delineate local variables primarily. More...
 
class  ExecutionState
 Execution state structure - this is passed around internally in the virtual machine for arbitrary access. More...
 
class  FileHandleBase
 
class  FileObject
 A FileObject is a class that may be used to interact with the filesystem provided by the PlatformContext configured with the interpreter. More...
 
class  Function
 A function is callable subroutine from anywhere in the language, defined by a script. A NativeFunction is a specialization of this that allows native C++ programming to be called from within the interpreter. More...
 
struct  FunctionRegistry
 A FunctionRegistry is used to keep track of registered functions in memory by the packages they are associated with. More...
 
class  InstructionSequence
 Storage class for a sequence of instructions to be executed. Also implements the primary execution code for running Torque Script virtual instructions. More...
 
class  Interpreter
 The interpreter class represents a high level instance of the TorqueScript interpreter. It is where execution control flow begins. More...
 
struct  InterpreterConfiguration
 A structure representing overall interpreter runtime configuration. Some settings can be changed at runtime while others are static once initialized. More...
 
class  NativeFunction
 A NativeFunction is a specialization of Function that allows native C++ programming to be called from within the interpreter. More...
 
class  ParserErrorListener
 
class  PlatformContext
 
class  StandardFileHandle
 
union  StoredValueUnion
 
class  StoredValue
 Storage class used to keep variable values in-memory of arbitrary data types. The data types supported as integers, floats and strings (via string ID table references). More...
 
class  StoredValueStack
 Storage class used to keep variable values in-memory of arbitrary data types. This is the base class and should not be instantiated directly. More...
 
class  StringTable
 A string table maintains a mapping of numeric identifiers to their raw string values. This is used to simplify code referencing strings by using a fixed width identifier. More...
 

Typedefs

typedef std::vector< InstructionSequenceGeneratedInstructions
 
typedef ConsoleObject *(* InitializeConsoleObjectFromDescriptorPointer) (Interpreter *interpreter, struct ObjectInstantiationDescriptor &descriptor)
 
typedef long long int AddressType
 Typedef for the signed integer type to be used when calculating addresses.
 
typedef unsigned long long int AddressOffsetType
 
typedef void(* NativeFunctionPointer) (std::shared_ptr< ConsoleObject > thisObject, std::shared_ptr< ExecutionState > state, const std::size_t argumentCount)
 

Enumerations

enum  StoredValueType {
  NullType , Integer , Float , String ,
  LocalReference , GlobalReference , MemoryReference , SubfieldReference
}
 
enum  MemoryReferenceType { NullReferenceType , FloatMemory , IntegerMemory , StringMemory }
 

Functions

std::string toLowerCase (const std::string &in)
 
std::string expandEscapeSequences (const std::string &in)
 

Variables

std::unordered_map< std::string, ConsoleObjectDescriptor * > * sConsoleObjectDescriptors
 

Detailed Description

Copyright 2021 Robert MacGregor

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.