EasyLua
1.0
Lua API meta compiler for C++.
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This namespace contains all of the EasyLua API which is to prevent accidental naming conflicts. More...
Namespaces | |
Resolvers | |
Namespace that contains all of the compile-time resolving code for EasyLua. The end programmer will not have to interface with anything here directly. | |
Classes | |
class | HighPerformance |
class | ParentTable |
A class that represents Lua table objects. This can be used to read table returns from the Lua runtime and it may also be used to pass table parameters to method calls. More... | |
class | Table |
class | Utilities |
This "namespace" contains a bulk of the EasyLua API that the end programmer should be concerned with. More... | |
Typedefs | |
typedef size_t | StringLength |
typedef size_t | ParameterCount |
typedef size_t | ReturnCount |
Enumerations | |
enum | EASYLUA_TYPE { EASYLUA_INTEGER = 0, EASYLUA_STRING = 1, EASYLUA_TABLE = 2, EASYLUA_FLOAT = 3 } |
Enumeration representing the supported types in the EasyLua library. More... | |
This namespace contains all of the EasyLua API which is to prevent accidental naming conflicts.