EasyLua
1.0
Lua API meta compiler for C++.
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Namespace that contains all of the compile-time resolving code for EasyLua. The end programmer will not have to interface with anything here directly. More...
Classes | |
struct | StackReadResolver |
struct | StackReadResolver< false, char * > |
struct | StackReadResolver< false, float > |
struct | StackReadResolver< false, int * > |
struct | StackReadResolver< false, int > |
struct | StackReadResolver< true, char * > |
struct | StackReadResolver< true, float > |
struct | StackReadResolver< true, int * > |
struct | StackReadResolver< true, int > |
struct | TableCreationResolver |
struct | TableCreationResolver< false > |
struct | TableCreationResolver< true > |
struct | TypeIDResolver |
The TypeIDResolver template struct is used to resolve EasyLua types to their internal EasyLua type identification numbers for use in the high level Table class. More... | |
struct | TypeIDResolver< char > |
The TypeIDResolver template struct is used to resolve EasyLua types to their internal EasyLua type identification numbers for use in the high level Table class. More... | |
struct | TypeIDResolver< float > |
The TypeIDResolver template struct is used to resolve EasyLua types to their internal EasyLua type identification numbers for use in the high level Table class. More... | |
struct | TypeIDResolver< int > |
The TypeIDResolver template struct is used to resolve EasyLua types to their internal EasyLua type identification numbers for use in the high level Table class. More... | |
struct | TypeIDResolver< size_t > |
The TypeIDResolver template struct is used to resolve EasyLua types to their internal EasyLua type identification numbers for use in the high level Table class. More... | |
struct | TypeIDResolver< Table > |
The TypeIDResolver template struct is used to resolve EasyLua types to their internal EasyLua type identification numbers for use in the high level Table class. More... | |
Namespace that contains all of the compile-time resolving code for EasyLua. The end programmer will not have to interface with anything here directly.