EasyLua  1.0
Lua API meta compiler for C++.
Classes
EasyLua::Resolvers Namespace Reference

Namespace that contains all of the compile-time resolving code for EasyLua. The end programmer will not have to interface with anything here directly. More...

Classes

struct  StackReadResolver
 
struct  StackReadResolver< false, char * >
 
struct  StackReadResolver< false, float >
 
struct  StackReadResolver< false, int * >
 
struct  StackReadResolver< false, int >
 
struct  StackReadResolver< true, char * >
 
struct  StackReadResolver< true, float >
 
struct  StackReadResolver< true, int * >
 
struct  StackReadResolver< true, int >
 
struct  TableCreationResolver
 
struct  TableCreationResolver< false >
 
struct  TableCreationResolver< true >
 
struct  TypeIDResolver
 The TypeIDResolver template struct is used to resolve EasyLua types to their internal EasyLua type identification numbers for use in the high level Table class. More...
 
struct  TypeIDResolver< char >
 The TypeIDResolver template struct is used to resolve EasyLua types to their internal EasyLua type identification numbers for use in the high level Table class. More...
 
struct  TypeIDResolver< float >
 The TypeIDResolver template struct is used to resolve EasyLua types to their internal EasyLua type identification numbers for use in the high level Table class. More...
 
struct  TypeIDResolver< int >
 The TypeIDResolver template struct is used to resolve EasyLua types to their internal EasyLua type identification numbers for use in the high level Table class. More...
 
struct  TypeIDResolver< size_t >
 The TypeIDResolver template struct is used to resolve EasyLua types to their internal EasyLua type identification numbers for use in the high level Table class. More...
 
struct  TypeIDResolver< Table >
 The TypeIDResolver template struct is used to resolve EasyLua types to their internal EasyLua type identification numbers for use in the high level Table class. More...
 

Detailed Description

Namespace that contains all of the compile-time resolving code for EasyLua. The end programmer will not have to interface with anything here directly.